I am a VFX Compositor focused on creating seamless, photorealistic visuals through clean integration and attention to detail. My work centers on invisible VFX, including rotoscoping, paint and cleanup, match moving, and compositing CG elements into live-action footage.
I work primarily with tools such as Foundry Nuke, DaVinci Resolve, and Blender, with additional experience in roto and tracking workflows using Silhouette and Mocha Pro.
My approach is grounded in observation—matching light, color, and imperfections to ensure that every element sits naturally within the frame. I aim to create work that feels real, where the visual effects go unnoticed but elevate the final image.
I am continuously developing my skills across the VFX pipeline, with a focus on compositing as the final stage where all elements come together to form a convincing and cohesive result.